Nightmare Cathedral - Kickstarter Exclusive
Nightmare Cathedral - Kickstarter Exclusive is backordered and will ship as soon as it is back in stock.
Description
Description
Nightmare Cathedral prominently features the haunting artwork by the late polish surrealist painter and sculptor Zdzisław Beksiński.
Nightmare Cathedral is a strategy game for 1–4 players, where victory is gained by controlling the map, managing resources, following objectives and selecting when to engage in fast and furious conflicts to gain strategic advantage. Over the course of the game, you will perform actions — and follow the actions of other players — to produce units, build fortifications, maneuver around the map, and spend your followers to climb the ritual track. Throughout the game, a haunting Cathedral will grow in the center of the board, and once it is completed, you will face — and gain the ability to control! — the physical manifestations of nightmares that are released upon the world. Nightmare Cathedral is a game of both strategy and tactics, where finding clever ways to follow your objectives and combining different strategies is the ultimate route to victory.
Each player has a set of Action cards. These Action cards display various effects that may be activated either on that player's own turn, or as a reaction when other players perform that action. When you are the Active Player, you will move your Dreamer to a Day space that is not adjacent to its current Night space and perform the Action associated with that Day space, as outlined on your own Action card.
Inactive Players may react to your chosen Day Action.
The game is divided into two stages. During the first stage, the titular Nightmare Cathedral is built, piece by piece, as the game progresses. Once the final Cathedral piece is placed on the main board, the Nightmare Cathedral is finished, at which point the game transitions to the second stage. From this moment on, Nightmares, powerful beings channeling the presence of the completed Cathedral, enter the game board, Devouring Units in their path. However, as a player, you may also take actions to control a Nightmare, Commanding it to do your bidding.
The game end is triggered in one of the following ways:
- The Time marker reaches a certain space on the Time track.
- A single player reaches the final step of the Ritual track.
- A certain number of Units have been devoured.
Fast Fulfillment
Fast Fulfillment
Orders placed before 16:00 CET (4:00 PM) on business days are typically processed and shipped the same day. Orders placed after 16:00 CET (4:00 PM) or on weekends/holidays will be processed and shipped the next business day.
During peak holiday seasons, there might be a slight delay of up to one additional business day in processing and shipping.
International Shipping
International Shipping
We ship to most countries worldwide.
If your country doesn't appear during checkout, it means we need to calculate the shipping fee manually. Please send us an email or use the live chat for a custom shipping quote. Be aware that shipping outside of the continent of Europe can be quite expensive.
"Shelf of Shame" Prevention
"Shelf of Shame" Prevention
Bought a game but never got around to playing it? No worries! Return it, free up some space on your shelf, and get your money back to try something new!
Enjoy peace of mind with our 100-day return policy.
We want you to love your games! That's why we offer a generous 100-day return window. You can return any unopened product. No questions asked.
Gift-giving made easy! The recipient has plenty of time to exchange or return their gift if needed.
Click here if you want to know more about our refund policy.
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